My Journey with “Picese Man”
So, I’ve been tinkering with this little project, something I’ve been calling “Picese Man.” Don’t ask me too much about the name; it just kinda popped into my head one afternoon when I was staring out the window, probably thinking about how to piece together my next crazy idea. Sometimes these names just stick, ya know?

It all started ’cause I felt like I needed to make something with my hands, well, digitally speaking. I get these urges sometimes. Work is work, but having a little side thing, that’s where the real fun, and sometimes the real headaches, come in. I wasn’t aiming for anything revolutionary, just something to mess around with.
Getting Started – The Messy Part
First off, I had this vague image. A character. Not your usual superhero type, nah. Something a bit… different. I grabbed my trusty old tablet, the one that’s seen better days, and started sketching. My drawing skills? Let’s just say I ain’t winning any awards soon. But it’s more about getting the idea out, right? So, I doodled. Lots of scribbles, erased lines, the whole nine yards. It was a bit of a struggle to get what was in my brain onto the screen.
Then I thought, “How am I gonna actually build this thing?” I’ve played around with some 3D software before, the free kinds, mostly. Each time I open one up, it feels like learning to ride a bike all over again, but the bike has a million tiny buttons, and none of them are labeled clearly. So, I spent a good few evenings just clicking around, trying to remember how to make a simple shape without it exploding into a million polygons.
The “Pieces” Idea Takes Shape

This is where the “Picese” part really came into play. I realized trying to model a whole, complex figure from scratch was gonna drive me nuts. My patience isn’t what it used to be. So, I figured, why not build him in pieces? Like a digital action figure, almost. A torso, some arms, legs, a head. Each part could be its own little project. Seemed more manageable that way. Less like climbing a mountain, more like tackling a few small hills.
- First, I focused on the torso. Tried to give it some character, not just a block.
- Then the limbs. Making them look like they could actually attach and move? That was a fun challenge. Lots of tweaking.
- The head was probably the trickiest. You gotta get some personality in there, even with simple shapes.
It was slow going. Some days I’d spend an hour and feel like I’d gone backwards. Other days, something would just click, and a piece would start looking half-decent. I learned that just showing up and fiddling, even when you’re not feeling it, sometimes leads to those little breakthroughs.
Putting Picese Man Together
Once I had a few basic pieces I was kinda happy with, the next step was trying to assemble them. This involved more wrestling with the software, of course. Figuring out how to connect things, make them look like they belong together. It’s like digital sculpting, but you’re working with pre-made bits. I remember spending an entire Saturday just trying to get an arm to attach to the torso at the right angle. Frustrating? You bet. But when it finally snapped into place, man, that was a good feeling.
I didn’t bother too much with super fancy textures or anything. Kept it simple. Sometimes, simple is better, especially when you’re just one person poking away at a project in your spare time. The goal was to get a feel for the character, to see him take form.

So, What’s the Deal with Picese Man Now?
Well, Picese Man exists. He’s not gonna be starring in any blockbuster games anytime soon, let’s be real. He’s a bit rough around the edges, a bit quirky. But he’s my rough and quirky creation. I’ve got him saved on my hard drive, a collection of digital parts that form this character I imagined.
Sometimes I open up the file and just look at him. Maybe I’ll tweak a piece here or there. I thought about trying to animate him, but that’s a whole other can of worms, and I’m not sure I’m ready to open it just yet. For now, he’s a static reminder of a few weeks of focused effort, a bit of learning, and a lot of trial and error.
Was It Worth It?
Yeah, I think so. It wasn’t about creating a masterpiece. It was about the process. About proving to myself I could still take an idea, however fuzzy, and turn it into something tangible, even if it’s just a bunch of pixels. It’s good to have these little personal challenges, keeps the brain from turning to mush.

Maybe one day I’ll come back to Picese Man and give him some legs to stand on, figuratively speaking. Or maybe he’ll just stay as he is, a memento of a creative itch I had to scratch. Either way, it was a good ride. And that’s what these personal projects are all about, isn’t it?