Okay, so I got this idea stuck in my head a while back, this thing I started calling “cosmo positions.” Sounds fancy, right? Well, it wasn’t. Basically, I was just trying to figure out the real, honest-to-goodness spots where all the bits and pieces actually fit together in big, messy projects. Not the neat diagrams you see in presentations, but where the real action, or inaction, happens.

My first try at this was a complete disaster. I picked an old side-project, some community app I’d fiddled with. I thought, “Right, I’ll map out all its ‘cosmo positions’ – where every feature, every bit of data, every user click really sits and connects.” I kicked off with some digital tools, you know, mind mapping software, flowchart apps. Looked pretty sharp for about five minutes. Then it just morphed into this unreadable knot of lines and boxes. Way too clean, too… tidy. It didn’t capture the actual chaos of it all.
So, I decided to go super old school. My desk pretty much looked like a craft store had thrown up on it. My new approach turned into something like this:
- I’d grab these huge sheets of plain paper, one for each major section of the project I was looking at.
- Then, I’d plaster them with sticky notes – maybe blue ones for data stores, yellow for user-facing features, and definitely some bright red ones for the bits that I knew were constant headaches.
- I’d draw connections with thick markers, trying to show how they all tangled up. Sometimes I used dotted lines for those sketchy “well, this kinda sorta depends on that other thing over there, sometimes” relationships.
It wasn’t elegant, trust me. More like a detective’s crazy wall.
The “recording” part was pretty lo-fi too. I just took photos of these monster paper maps with my phone at the end of each day. And notes. Lots and lots of scribbled notes in the margins, stuff like, “This whole section grinds to a halt if the image server has a bad day.” Or, “Users mostly skip this feature, so why is it hogging so many resources?” It wasn’t about creating perfect documentation. It was about getting down the nitty-gritty, the stuff that usually gets swept under the rug.

I spent a good few weeks doing this. My flatmate probably thought I was finally cracking up. I just got a lot of raised eyebrows and sighs. The interesting bit was that the real “positions” weren’t just about code or servers. They were often human. You know, things like, “If Sarah from marketing is on holiday, approvals for this section just don’t happen.” Or, “The design team really wants this button to be massive, even though it totally messes up the flow for people actually trying to use the thing.” Those became “positions” too. I started using pink sticky notes for those human elements and weird dependencies.
After a while, I started to see that these “cosmo positions” weren’t fixed points in space. They moved around. A new software library gets pulled in, a key person quits, some feature suddenly gets super popular – and bam, the whole constellation just rearranges itself. It wasn’t about finding the one perfect map. It was more about watching the constant shuffle and understanding the pressures.
So, what did I get out of all this mucking about? No groundbreaking theory, that’s for sure. No revolutionary new system to sell. What I got was a much better gut feeling for where the actual weak spots are in any complex thing. It’s rarely where the official plans or the glossy architecture diagrams say they are. It’s usually in the messy, forgotten, human-influenced corners.
It kind of taught me that most big systems are held together with a surprising amount of hope and crossed fingers, and figuring out the “cosmo positions” is mostly about understanding where the sticky tape is wearing thin. It was a ton of effort for something that probably sounds a bit silly to an outsider. But now, when I look at any new project or system, I don’t just see the shiny surface. I’m always kind of mentally sketching out its hidden, tangled “cosmo positions.” It’s like a weird, slightly cynical sixth sense I developed. Or maybe just a new way to overthink things. Who really knows.